[UNDETECTED] 1.24c Drophack
---How to run---
WUtil.exe is a 'loader', this means it must be placed inside the Warcraft directory.
It is designed to run only with official ROC or TFT version 1.24.2.6378 on official realms.
---MH---
You cannot turn the maphack part off. You also cannot combine this hack with any other hack.
---Crashhack---
Follow these steps to crash your enemy(s):
1) Select any of your workers (say workerA)
2) Right click any other worker (worker - workerA should now follow workerB.
3) Keep workerA selected and press F2 multiple times till a message says "total amount 10000"
From now on you must not issue any new order to workerA or you have to return to step 1 again. Or in more simple words: Do not touch workerA till game is over.
4) Wait till all orders are sent (Best way to check this is to see if you are able to move rally point for example, just dont do anything with workerA)
5) Now kill workerB *
6) Wait till workerB is gone. Everyone not using WUtil 1.02 should now crash.
*Since every F2 press will spam a lot of "place building" orders any new order will not take effect instantly. It will appear is if you are having a very high ping.
For all 10000 orders it will take 1-2 minutes(!) to be sent over the net. So step 3-4 take some time
To avoid getting disconnected make pauses between every few F2 presses. (Do the rally point check, but dont forget to reselect workerA for next few F2 presses)
Also don't press F2 while game is paused or the "Waiting for players..." window is open.
Its also very important that workerA does not die, else it will not work.
Have fun destroying Battle.net!
---Technical aspect: Why/How does this crash the game?---
Everytime you press the F2 hotkey the hack will issue another 500 build orders on an impossible location.
Now if you do that many times your worker will have as example 10000 buildings queued.
As soon as the worker tries to construct the first building of the queue the game will notice the job is not executable and recursively check all others in queue
until it finds an executable one. Because all 10000 buildings are at unbuildable locations the function will call itself 10000 times.. which simply results in a stack overflow.
Around 9000 buildings are required to fill the stack.
This can also be done without any hack, just hold shift and place 9000+ buildings really really fast on the same location. (You probably still need any kind of click tool for this)
When the worker finishes construction of the first building the crash will happen.
It may be also possible with any unit and not using build commands, I have not checked that yet.
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