Old 12-10-2009, 11:46 PM   #1
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Default Custom Counter-Strike Source Game Menus



If you have any problems contact me on steam:
doogiehoogie

Lets start by getting the first raw things out of the way. Creating the file, to do this follow these steps:
1. Open NotePad Or A text editor
2. save file to: Steamapps/ACCname/Counter-Strike Source/Cstrike/Resource
3. File name: Gamemenu.res
4. Add the following:

"GameMenu"
{

}

3.After that was added, save the file as Gamemenu.RES
4.(optional) If you have pride and want the people who edit these to know who made the file add this:
//Made by TopHATTWaffle

"//" That means to comment out, if you ever are working with code in CSS "//" means to comment

Now for the menu code
This is the Shell of a command:
"1"
{
"label" ""
"command" ""
"OnlyInGame" ""
}

Its pretty simple, but here is a break down
"1" This is just to keep your place, it does not really matter. just helps

{
} These are Open and close brackets, they let the game know when a new command starts and ends. these must be here

"Label" "" This is the name of your item, Example. if you want "Find Counter-Strike servers" to show up this is what you would have
"Label" "Find Counter-Strike servers"

"Command" "" This is what gets fired when you click the button

"OnlyInGame" "" This tell the game if it should only show when you are in a server. "1" means yes, "0" means no. Wouldn't want to disconnect from nothing would we?

All commands will go between:

"gamemenu"
{

}

Example:

"gamemenu"
{


"1"
{
"label" "Hello World"
"command" "engine showconsole;echo Hello world"
"OnlyInGame" "0"
}

}


To make a custom command do this
1. Paste the following

"1"
{
"label" ""
"command" ""
"OnlyInGame" ""
}

2. Change number to keep your sanity
3. Input your Command name Example: "Open Console"
4. Input your command, this is where it gets tricky.
To open the console with a button click it is this command:showconsole
But if we have: "command" "showconsole" you'll just have a dead button to click when your bored.
to make it work you have to let the game know to fire it to the source engine, so the proper command would be:"command" "engine showconsole"
5. Choose ingame, or not ingame

To fire more then one command
each command must be seperated by a ";" To have a hello world button, a person would have

"1"
{
"label" "Hello World"
"command" "engine showconsole;echo Hello world"
"OnlyInGame" "0"
}

"echo" tells the game to display the text that follows.

To have a toggle
To have a button that toggles thought a set number of settings Example: cl_crosshairscale 500, and cl_crosshairscale 1200
the command would be:

"1"
{
"label" "Change Crosshair"
"command" "engine toggle cl_crosshairscale 500 1200"
"OnlyInGame" "0"
}

With toggles, you can have more then one command, one command on a toggle is the limit, so you cant have:

"command" "engine toggle cl_crosshairscale 500 1200;Sv_cheats 1 0"

That will not work, and you will have a dead button

to have a blank spot input the following


"1"
{
"label" ""
"command" ""
"OnlyInGame" ""
}

Seriously, NOTHING is for NOTHING who would have known?

To have a nice space line like i have you would have this:

"1"
{
"label" "=-=-=-=-=-=-=-="
"command" "Spacer"
"OnlyInGame" "1"
}

Spacer tells the game that its just to space stuff apart.
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